Gustav’s Time Travelling Adventure
Type: Immersive Trail / Public Heritage Game / Mixed Reality
Location: London, UK
Roles: Creative Direction, Narrative Design, Experience Design, Sound Design
Format: App-led trail feat. actors, installations, sound & live activations
Year: 2022
Client: Historic England & Stanley Arts
Estuary Sound Ark
Format: Producing / Sound Archive / Public Programme
Role: Producer (with Matthew Herbert)
Commissioners: The Radiophonic Institute, Creative Estuary
Archive Partners: BBC Radio 3, The British Library
Recognition: Ivor Novello Award Nomination
Focus: Sound Preservation, Place-making, Ecology, Community Listening
Outputs: Time capsule (100 years), musical scores, recordings, workshops, youth training, public performance
Location: Thames Estuary (Kent + Essex)
Year: 2023
Artist-in-residence for Hydrogen Research
Format: Arts-Research Residency
Partner: Brunel University London
Focus: Hydrogen combustion, art–science collaboration, non-human voice, flow-state methodology, ecological futures
Role: Artist-in-Residence / Composer
Outputs: A Hydrogen Daydream (spatial audio play), Episode H (film score), research essay, field recordings
Year: 2024-2025
Linked Works: Not All Humans: Episode H, A Hydrogen Daydream Spatial Audio Play
Themes: Art–Science Collaboration, Hydrogen Futures, Flow-State, Ecological Storytelling, More-Than-Human
The Flow Project
Format: Practice-led Research Project
Role: Lead Researcher & Composer
Research Question: Can spatial audio + improvisation + nature sound support ecological awareness via flow-state?
Methods: Flow-State Theory, Nudge Theory, Permaculture Praxis, Deep Listening, Field Recording, Spatial Audio Rig, Improvised Music, Neurodivergent Attention
Outputs: Research Presentation, Field Recordings, Spatial Audio Experiments, Community Data
Partners/Funders: Horizon Europe (VOICE EU #101135803), Brunel University, Hypha Studios, Basket of Light, Nubia Labs, Medway Collective
Themes: Flow State, Ecological Awareness, ADHD, Sensory Cognition, More-than-Human, Immersive Sound, Behavioural Design
Year: 2025