Gustav’s Time Travelling Adventure
Type: Immersive Trail / Public Heritage Game / Mixed Reality
Location: London, UK
Roles: Creative Direction, Narrative Design, Experience Design, Sound Design
Format: App-led trail feat. actors, installations, sound & live activations
Year: 2022
Client: Historic England & Stanley Arts
Bones Jackson: Guardian of the Seas
Format: Projection Mapping / Ecological Folklore / Public Art
Role: Creative Direction, Visual Design, Puppet Construction, Composer & Sound Artist
Partners: Screen South
Location: Folkestone Town Hall
Materials: Marine waste (puppet construction), polluted water field recordings, projection mapping, electro-acoustic composition
Themes: Water Pollution, Coastal Ecology, Satire, Public Protest, Future Folklore, Environmental Listening
Year: 2025
Outputs: Public projection mapping performance featuring Bones Jackson (puppet/character)
Estuary Sound Ark
Format: Producing / Sound Archive / Public Programme
Role: Producer (with Matthew Herbert)
Commissioners: The Radiophonic Institute, Creative Estuary
Archive Partners: BBC Radio 3, The British Library
Recognition: Ivor Novello Award Nomination
Focus: Sound Preservation, Place-making, Ecology, Community Listening
Outputs: Time capsule (100 years), musical scores, recordings, workshops, youth training, public performance
Location: Thames Estuary (Kent + Essex)
Year: 2023
Artist-in-residence for Hydrogen Research
Format: Arts-Research Residency
Partner: Brunel University London
Focus: Hydrogen combustion, art–science collaboration, non-human voice, flow-state methodology, ecological futures
Role: Artist-in-Residence / Composer
Outputs: A Hydrogen Daydream (spatial audio play), Episode H (film score), research essay, field recordings
Year: 2024-2025
Linked Works: Not All Humans: Episode H, A Hydrogen Daydream Spatial Audio Play
Themes: Art–Science Collaboration, Hydrogen Futures, Flow-State, Ecological Storytelling, More-Than-Human
Immersive Sound: Clutterbrain
Format: Immersive Spatial Audio Work
Spatial Format: Multichannel / Headphone
Themes: ADHD, Climate Emergency, Ecological Grief, Future Folklore, Sensory Overload
Developed with: Screen South (Multichannel Immersive Masterclass)
Festival: Official Selection — Immersive Audio Network Festival
Materials: Mouth Harp, Electronic Textures, Field Recordings, Rain-Filled Firepits
Role: Composer / Sound Artist / Field Recordist
Approach: Spatial Listening, Non-linear Composition, More-than-Human Sound
Year: 2025
Not All Humans: Episode H
Format: Short Film
Role: Composer
Concept: Hydrogen as non-human voice; field-recorded combustion as score basis
Invited by: Elinor Coleman (Creator)
Residency: Hydrogen Research Artist-in-Residence — Brunel University
Initiative: Thinking Differently with Hydrogen (Brunel University)
Collaborators: Hydrogen scientists & engineers
Supporters: Royal Society of Chemistry, Brunel University
Festival: Official Selection — Big Syn Film Festival
Outputs: Original Score, Field Recordings
Themes: Science Communication, Non-human Perspectives, Ecology, Narrative Audio, Art–Science Collaboration
Year: 2025
Brompton Halloween Trail
Commissioner: Ideas Test (NPO)
Context: Creative People and Places (CPP)
Source: Adapted from _The Vanishings of Brompton Town_
Approach: Immersive storytelling, sound design, co-creation
Location: Brompton, Medway (UK)
Outputs: Immersive trail, sound performance, public programme
Role: Writer, Composer, Sound Designer, Performer
Themes: Halloween, public space, heritage, folklore, sound, worldbuilding
Year: 2025